Every so often, I enter game design competitions where the aim is to create a game in just a few days. These are my entries to all the game jams. They are all available for free with a choice of paying if you want to support me.
Molokini – 2019 Winter UE4 Jam
On the Island of Molokini, the Forest Tribe and the Cave Tribe are in conflict over the ownership of the fresh water oasis in the centre of the island.
As Laka (Player 1, Goddess of Love), your job is to show them the way of love with your Love Bombs and send them home.
As Ku (Player 2, God of War) you will remind those under the effects of the Love Bomb with your Bombs of War.
Once 5 tribesmen have reached the oasis, your fight will be over and whoever has the highest score wins.
Successful bomb drops reward 5 points.
When a tribesman has reached the oasis, Laka will lose 1 life and Ku will gain 25 points.
The flying spheres will grant you 15 seconds of double sized bombs as well as 5 points.
Left Shift – Accelerate
Space Bar – Drop Bombs
Right Shift – Accelerate
Right Control – Drop Bombs
Left Stick for directional movement
Triggers/R2+L2 – Accelerate
Bottom Face button (xbox A, PS4 X) – Drop Bombs
Catastrophe in the Forest – Epic Megajam 2019
A simple game where you run around a forest and try to put out as many fires as you can using your trusty water jet gun.
WASD to move.
Mouse to look around.
Left Click to shoot.
The aim is to put out as many fires as you can before 100 trees are on fire.
The Spring Summoner – UE4 2020 Unreal Spring Jam
Enter a frozen maze and use your magic to restore the Sun’s strength by blasting the cages open!
Watch the maze transform as you progress through the maze
WASD for movement
Free mouse movement (third person)
1 key for primary fireball
2 key for super jump spell
3 key for lightning
Controller support for gameplay but not menu navigation.
**Notes about the end game screen when you lose**
End game menu when you lose doesn’t enable cursor, you have to tab out to view the cursor. The Main menu button also re-directs you to the game rather than the main menu – packaging issues, whoops!
All content was created within the timeline for the 2020 Unreal Spring Jam.
The game is fairly demanding/poorly optimised so don’t expect to play without a GPU.